Can I ask which game subsystem is it based on?
The Cromlech Archives
A downloadable game
You’re the ones who watch, take notes, and analyse – detectives, academics, government agents, the like – and you’ve got a highly unusual and most disturbing case on your hands. There are things on these tapes that shouldn’t be real, that can’t be real. Are you prepared to peer beyond the veil? To know that the world is not entirely as it seems? To leave with more questions than answers? You could turn back, but you won’t.
Welcome to the Cromlech Archives.
The Cromlech Archives is a 1-page game for creating fragmented found-footage weird horror stories filled with mystery and fear. It's designed for 2-5 players, though it plays best with 3-4.
To play this game you'll need a standard deck of playing cards, a sheet of paper, and a pen or pencil.
Note: This game based on a subsystem of a larger game that is still in development. You can use it as a stand-alone game, or as a story-creating tool with another game.
Thumbnail and page background (original): Chris Lawton (chrislawton.co.uk)
In order to download this game you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:
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Thanks for your interest - it's part of a WIP project of mine! This released game was originally designed as a light stand-alone game to play out found-footage stories, or any story where part of the tension is going back and seeing what you missed the first time that casts everything ahead in a new light.
I've since started to build other systems around it to tell the story of a group of people investigating a disturbing mystery, and the consequences that investigation has for them - the system in this game is used there to create the story-with-a-story (or several of them) that those investigators (the player characters) piece together along the way.
My inspirations for this project are stories like Marble Hornets, The Poughkeepsie Tapes, The Endless, the terminal testimonies of a lot of cosmic horror/weird fiction protagonists (like those from The Call of Cthulhu or Clark Ashton Smith's The City of the Singing Flame), and those apocalyptic audio logs that were pretty common in videogames for a while (and used pretty well in the more recent game Sagebrush, about someone exploring a now-empty cult compound and going through the logs left behind), among other things.